﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace underMine.save.windbell2
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {

        public MainWindow()
        {
            this.DataContext = new viewModel();
            InitializeComponent();
            

        }

        private void typeSelect0(object sender, RoutedEventArgs e)
        {
            (this.DataContext as viewModel).playerType = 0;
        }
        private void typeSelect1(object sender, RoutedEventArgs e)
        {
            (this.DataContext as viewModel).playerType = 1;
        }


        private void pushItem(object sender, RoutedEventArgs e)
        {
            (this.DataContext as viewModel).加圣物();
            MessageBox.Show("ok");
        }
        private void fillBoom(object sender, RoutedEventArgs e)
        {
            (this.DataContext as viewModel).加炸弹();
            MessageBox.Show("ok");
        }
    }
}
